Game Development



I’ve been drawing, animating, and making games, since elementary school in the 90s. It all culminated in me dropping out of a coveted high school art program, only to lead to me learning how to develop in code and healthier mindsets as an artist versus my peers. Since 2011, this has led to years of college education, internships, contracts, commissions, game jams, full-time employment, and too much of my free time keeping those same creative childhood neurons firing. It’s been a bumpy ride full of illustrations, designs, rigs, animations, coding, prototypes, and late nights of debugging. Whether it’s nearly every software belonging to Adobe, or all the popular game engines like Unreal, Unity, Godot, GameMaker, Twine, etc. Somehow, despite the ever-evolving challenges and obstacles over all these years, it has all led to everything I’ve done below and with you reading this very paragraph. Gaze upon the fruits of my labour, and I hope it all tickles your fancy!


GAMES

ANIMATION

ART